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Year 1 - Digital Learning Log

Autumn 2 - Digital Painters

Lesson 3 - KQ: What tools can we use to create art?

This lesson introduces learners to the line and shape tools and revisits the fill and undo tools used for digital painting. Learners create their own digital painting in the style of an artist.

Lesson 5 - KQ: Who is Wassily Kandinsky?

This lesson increases learners’ understanding of the available paint tools and encourages them to select the best tools to create a digital painting in the style of Wassily Kandinsky.

Lesson 1 - E-Safety - KQ: Can we use all images?

In this lesson, the children searched for 'Colourful animals' using a safe search engine. They explored what a search engine was and how it could be used to help them find out more information and images. We discussed whether we could use all of the images.

Lesson 2 - KQ: How can we create digital art?

This lesson introduces learners to the freehand tools available for digital painting. We used a range of tools and experimented with what tools to used for specific tasks.

Lesson 4 - KQ: How can shapes be used to create art?

This lesson introduces learners to a range of shape tools, allowing them to create a painting in the style of an artist.

Lesson 6 - KQ: How can my choices change my artwork?

Learners select appropriate colours, brush sizes, and brush tools to independently create their own image in the style of an artist.

Autumn 1 - Robot Programmers

Lesson 1 - E-Safety - Key Question: What is the internet?

In this lesson, the children explored E-Safety by understanding smart devices and how the internet is used. We discuss what smart devices can be found at home and in school.

They then used Paint to create thier own smart phone and thought about how to use them safely.

Lesson 2 - Key Question: what command buttons do floor robots have?

This lesson introduces the learners to floor robots. Learners will talk about what the buttons might do and then try the buttons out. Time will be spent linking an outcome to a button press. Learners will consider the direction command buttons, as well as buttons to clear memory and run programs.

Lesson 3 - Key Question: How do I make instructions that are easy to follow?

During this lesson, learners will think about the language used to give directions and how precise it needs to be. Learners will also work with a partner, giving and following instructions. This real-world activity should, at suitable points during this lesson, be related to the floor robot that was introduced in the last lesson.

Lesson 4 - Key Question: How do I combine forwards and backwards commands to make a sequence?

In this lesson, learners will focus on programming the floor robot to move forwards and backwards. They will see that the robot moves forwards and backwards a fixed distance. Using the same start position with fixed commands will allow learners to predict what a program will do.

Note: This lesson focuses specifically on forwards and backwards movement only.

Lesson 5 - What four direction commands could you use to make a sequence?

In this lesson, learners will use left and right turn commands along with forwards and backwards commands. Doing this will allow learners to develop slightly more complex programs. Learners will create their programs in this lesson through trial and error before moving onto planning out their programs in the next lesson.

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